__________________________________________________________________________________________________________________________________________

Skylantis came out of a Game Design course and has been carried forward into an advanced class by five students: Michael Chugg, Cameron Hughes, Corey Pullman, Andrew Winkler, and Joe Albrethsen.

A quick overview of the game follows:

Title: Skylantis
Genre: Action / Adventure
Description: Gizmo is a robot explorer who travels through the skies of Skylantis, an industrialized world (once a thriving place, but now in ruins) made up of floating
islands. He must build his map, find equipment, and fight mechanized enemies to win the grand prize: a legendary golden cog.
Purpose: The game’s purpose, for the player, is to enjoy the experience of exploring Skylantis as the robot hero Gizmo.

Skylantis is full of thought provoking challenges, puzzles, and battles. Players will also be rewarded as they uncover secrets and find power ups.

As students our purpose for making Skylantis is to fulfill school assignments - but more importantly, to build portfolios and actually release a playable game.

Platform: Windows and Mac
Intended Audience: Ages 5 - 17
Rating: E

We are using this blog to supplement our posts to the ACME Animation site.
__________________________________________________________________________________________________________________________________________

Saturday, May 5, 2012

Window Room AO Render 01

This is a room I made for Skylantis. This render does not have all the small props that will be used for set dressing such as crates, barrels, pipes, and machinery for conveyor belts.


Thursday, May 3, 2012

Mech Suit Animations


These are the latest animations for the Mech Suit Boss. Check back soon for gameplay implementation!


Shed for beginning of level 1

This is the shed for the beginning of the game where gizmo will be sparked back to life. I thought i'd make it a crappy maintenance shed cause that is really all I kept imagining in my head.