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Skylantis came out of a Game Design course and has been carried forward into an advanced class by five students: Michael Chugg, Cameron Hughes, Corey Pullman, Andrew Winkler, and Joe Albrethsen.

A quick overview of the game follows:

Title: Skylantis
Genre: Action / Adventure
Description: Gizmo is a robot explorer who travels through the skies of Skylantis, an industrialized world (once a thriving place, but now in ruins) made up of floating
islands. He must build his map, find equipment, and fight mechanized enemies to win the grand prize: a legendary golden cog.
Purpose: The game’s purpose, for the player, is to enjoy the experience of exploring Skylantis as the robot hero Gizmo.

Skylantis is full of thought provoking challenges, puzzles, and battles. Players will also be rewarded as they uncover secrets and find power ups.

As students our purpose for making Skylantis is to fulfill school assignments - but more importantly, to build portfolios and actually release a playable game.

Platform: Windows and Mac
Intended Audience: Ages 5 - 17
Rating: E

We are using this blog to supplement our posts to the ACME Animation site.
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Tuesday, July 10, 2012

Skylantis FaceBook page is now live

Our Skylantis FaceBook page is now live at www.facebook.com/Skylantis Also we are going to be releasing our Kickstarter campaign to obtain funding so we can release our game. We excitedly work hard towards getting this game released.

Tuesday, June 26, 2012

Rock Bot Concept

The Rock Bot is nothing more than a thief. He will not have any attacks other than sneaking on you and snatch your cogs and running off the nearest edge to get away with your hard earned cash. You can damage him enough to knock off his rock shell and be rewarded with extra cash.

Friday, June 15, 2012

Drillbot Textured




























There are still some tweaks I need to make on the textures, but its pretty much finished.



Saturday, May 5, 2012

Window Room AO Render 01

This is a room I made for Skylantis. This render does not have all the small props that will be used for set dressing such as crates, barrels, pipes, and machinery for conveyor belts.


Thursday, May 3, 2012

Mech Suit Animations


These are the latest animations for the Mech Suit Boss. Check back soon for gameplay implementation!


Shed for beginning of level 1

This is the shed for the beginning of the game where gizmo will be sparked back to life. I thought i'd make it a crappy maintenance shed cause that is really all I kept imagining in my head.



Sunday, April 29, 2012

Armor Bot ambient occlusion render




Armor Bot

I have finished all the modeling for the armor bot and I am very happy with it.

Poly Count: 9306 k tris

I forgot the power supply piece for the grapple arm... but no worries ill make it real quick :)









Saturday, April 28, 2012

Spin Boss Arena

This will be the Arena where the Second Boss encounter will be held.





Armor Bot WIP

This is what I have so far. Things are starting to come together and i'll hopefully have it all modeled out tomorrow cause the rest of it will go easy after I finish the head.






Friday, April 27, 2012

Mech Boss Arena

I think this is a good place to stop on this, but I will set dress it later on to give it more life.







Saturday, April 21, 2012

Castle arena

This is the arena that is in the castle. Joe and I plan on having the castle done tomorrow, and then i'll hop right into making the mech boss arena.




Castle Dungeon

Here is a dungeon hallway with a few cells. This will connect to the arena.